Archive for October, 2007
TK Concept Art
Tuesday, October 23rd, 2007Check out some of the concept art from our game, TK11D. (All drawn by the talented Mike Green)
Social Interactivity in MMO Games.
Tuesday, October 23rd, 2007The key difference between non-massively multiplayer games and their MMO counterparts is (obviously?) that MMOGs unify entire communities of players in a single and concurrent gameplay experience. The reader might have noticed the question mark following the word “obviously” in the preceding sentence. It is there because while perhaps it seems obvious that the difference between massively-multiplayer games and other games is the massively-multiplayer prefix, I am not convinced that current MMOG designs reflect this insight.